Flat Damage
Base damage is calculated depending on Path of Exile 2 Currency the skill type:
Attacks use:
Weapon damage
Unarmed base (if no weapon)
Shield damage (if shield skill)
Totem skill base (not weapon-based)
Spells used:
Damage from the Skill Gem
Added Flat Damage from gear, supports, and passives is then applied.
2.2 Damage Conversion & "Gain as Extra"
Damage can then be converted or gained as extra types:
First, conversion from you buy POE 2 Orbs skill gems (e.g., Perfect Strike)
Then, conversion from gear or passive tree
Rule of Thumb: If total conversion exceeds 100%, the proportions are normalized.
2.3 Damage Multipliers
Increased or reduced values are additive
More/Less are multiplicative
2.4 Critical Hit
If the skill crits, Critical Multiplier is applied:
Default: +100% (i.e., 200% damage)
Enemy modifiers (e.g., Battle-hardened) can reduce this multiplier.
2.5 Damage is Rolled
Now the damage is rolled between Min and Max:
Lucky/Unlucky modifiers apply here, rolling twice for the best/worst result.
Lucky and Unlucky cancel each other out if both apply.
2.6 Double/Triple Damage
Calculated after cheap Path of Exile 2 Currency roll.
Triple overrides Double if both trigger.